It's been five months since I last played a game of Mortem et Gloriam so I needed to brush up on the rules while getting Brian familiar with them himself.
The First Game - Late Achaemenid Persians vs. Seleucid
Most people probably just want to see the pretty pictures so I'll keep it short.
The Second Game - Spanish Iberians vs. Early Russians
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| Attack of the huffalumps! |
Most people probably just want to see the pretty pictures so I'll keep it short.
Who: I brought out my in-munch-need-of-repair LAP army vs. Brian's Seleucid force.
What: Roughly 11,000 points per side but I did have to proxy a few LAP units with my Ancient Spanish figures.
Synopsis: Elephants smashed cavalry, cavalry fought cavalry and the Persian infantry became kebab's on the Seleucid pikes!
Outcome: This was mainly a learning game to see how the different troops fared against each other and to be sure we understood the phases. Neither side was near break-point at the end but the Persians no longer had a right flank. However, my wallet did reach break-point by the end of the week as I had already purchased more figures to augment/replace my LAP forces.
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| Persian Set up |
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| Seleucid set up. See the sharp, pointed sticks. |
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| Dispositions after turn 1. LAP on the left and Seleucids on the right. |
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| Slowly they come - step by step. |
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| Seleucid Hillmen - appropriately on a hill |
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| LAP mounted bow-armed cavalry line up for a flank attack that never happens. All the while getting knocked from their horses by slingers in the woods. |
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| Persian left flank. I don't like the looks of those elephants. |
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| Seleucids finally get a "shove" result. It also helps if you read the section in the rules on "shoves" and "shatter". |
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| Persian short spears severely outdistanced by the Seleucid pike. |
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| The point where the Elephants break. We played this wrong and my cavalry should have broken before this. |
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| End game. Persians are about to break and we call the game. |
Who: My Spanish Iberians vs. Brian's Early Russians
What: Again, 11,000 points per side. My mostly infantry, impact weapon infantry faced off against a cavalry heavy Early Russian force.
Synopsis: Spanish cavalry held out longer than expected and a rare SUG change against a severely weakened Spanish cavalry TUG decided the game.
Outcome: I wanted to see how my Iberian infantry would handle a mainly cavalry army. It was surprisingly close until one Spanish unit broke which caused multiple KaB tests and the right flank simply vanished.
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| Not the best shot but you can see the battle lines of the Russians on the right and the Iberians on the left. |
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| Iberian skirmishers prepare to be a speed bump vs. the Russian cavalry. |
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| Cavalry, engage! Infantry, stand there and do nothing! |
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| The point where we remember how to do micro-moves. Note the number of flank attacks. |
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| Even the infantry are getting in on the micro-move action. |
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| Overview of the fight. |
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| The two infantry forces slug it out. |
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| Infantry held out fairly well against the Russian cavalry. |
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| Skirmish infantry hit the Iberian cavalry on the flank and break them! |
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| Evidence of bad KaB rolling. This eight stand Iberian infantry unit is down to four after some unfortunate luck. |






















Excellent looking games. Good to have you both playing more Si
ReplyDeleteGreat reports, thank you.
ReplyDelete