Period
|
List
|
Army
|
Pros
|
Cons
|
Early Medieval
|
Byzantium
|
·
Sassanid Persian
|
·
Elephants
·
Mostly average Cavalry with a few good units
to charge and melee
·
Most cavalry can shoot
·
An army with a little of everything
|
·
Poor to average infantry
|
Early Medieval
|
Byzantium
|
·
Maurikian, Thematic, Later Thematic or Nikephorian
Byzantine
|
·
Cavalry strong in charge and melee
·
Most cavalry can shoot
·
Professional army
·
Good infantry
·
Nikephorian can have a unit of Varangian Guard
|
·
Few units = low breakpoint
·
Small unit sizes
|
Classical
|
The Balkans and Pontic Steppe
|
·
Early Sarmatian
·
Later Sarmatian
|
·
Cavalry strong in charge and melee.
·
Almost ½ of cavalry units can be upgraded to
superior
·
Can build an all cavalry army. Later Sarmatian
is all cavalry.
|
·
Poor infantry
·
Most cavalry doesn’t shoot or doesn’t shoot well
|
Classical
|
Greece and Macedon
|
·
Classical Greek
·
Spartan
·
Alexandrian Macedonian
·
Macedonian Successor
|
·
Infantry with long, pointed sticks. Good at
pushing around other infantry.
·
Alexandrian can have elephants
·
Alexandrian cavalry can have superior and
exceptional cavalry
|
·
Poor cavalry in general
·
Pike blocks hard to maneuver
|
Classical
|
Italy
|
·
Mid Republican Roman
|
·
Mid republican can have 2 elephants
·
Legionary infantry good in charge and melee
·
Average and superior infantry
|
·
Difficult army to play due to infantry types
·
Small unit sizes
·
Not much cavalry
|
Classical
|
Italy
|
·
Late Republican Roman
·
Early Imperial Roman
·
Imperial Roman
|
·
Legionary infantry good in charge and melee
·
Easier to manage than the Mid Republican Romans
·
Versatile army. Good against other infantry
armies
|
·
Not much cavalry
|
Classical
|
Italy
|
·
Spartacus Slave Revolt
|
·
Lots and lots of infantry good at charging
·
Zombie army. They may be easy to kill but
there’s a lot of them.
·
Easy to play – go forward and engage the enemy
|
·
Lots and lots of poor infantry
·
Not a shooting army.
·
All infantry is tribal – not much nuance.
|
Classical
|
Italy
|
·
Foederate Roman
·
Later Foederate Roman
|
·
More cavalry. Would hold their own against
other cavalry armies of the period.
|
·
Infantry isn’t as good as the republican and
imperial romans
·
Smaller army = lower breakpoint
|
Classical
|
Spain, Sicily and Africa
|
·
Early Carthaginian
·
Later Carthaginian
|
·
A little bit of everything
·
Later Carthaginian can have elephants
·
Superior battle chariots
·
Average infantry, most with long pointed
sticks
·
Would match well against most other armies
·
Versatile army – lots of different options
|
·
Cavalry is just OK but would be evenly matched
with other cavalry of the period
|
Later Asian
|
Land of the Samurai
|
·
Emishi
|
·
All cavalry army
·
All armed with bows
|
·
Difficult to run if you aren’t used to an all
cavalry army. (shoot and run away)
·
If contacted, they won’t last long in melee
|
Later Asian
|
Land of the Samurai
|
·
Heian Japanese
|
·
Good mix of cavalry and infantry
·
Big core of superior bushi cavalry who can
shoot and do well in melee
·
Stampeding Cattle!
|
·
Small but tough army
·
Purely defensive infantry
|
Later Asian
|
Land of the Samurai
|
·
Kamakura Samurai
·
Muromachi Samurai
|
·
Mixed cavalry and infantry unit good in melee
·
Cavalry armed with power bow. Good against
other cavalry
·
Muromachi infantry is tough.
|
·
Small but tough army
·
Mixed unit can be difficult to play
|
Later Asian
|
Land of the Samurai
|
·
Nabunaga Japanese
·
Takeda Japanese
|
·
Infantry heavy army
·
Cavalry armed with power bow. Good against
other cavalry
·
Can field a unit armed with firearms
|
·
Must take allies if want to field a more versatile
army
·
Not a lot of units who can shoot.
|
Wednesday, January 23, 2019
Thoughts on a few Mortem et Gloriam Armies
Here are my thoughts on the strengths and weaknesses of some of the armies in Mortem et Gloriam. This is by no means an exhaustive list and it's just my opinion so I welcome feedback. If you would like my thoughts on other lists please leave a comment below.
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